One Galaxy, Three Games: How the Star Wars TTRPGs Are Meant To Work Together
- Jess Bardin

- Jan 11
- 4 min read
Updated: Jan 15
If you've ever looked at the Star Wars TTRPG lineup and wondered which one you should play, you aren't alone. But the good news is that you don't actually have to choose.
On paper, Star Wars: Edge of the Empire, Star Wars: Age of Rebellion, and Star Wars: Force and Destiny look like three separate games asking you to pick a lane. One’s about smugglers, one’s about soldiers, one’s about Force users — and if you don’t already know how they’re related, it’s reasonable to assume they’re siloed by design.
They aren’t.
In fact, the biggest trick these books pull is making themselves look separate when they’re actually three perspectives on the same system — and, more importantly, the same kind of Star Wars story.
Three Games, Three Lenses on the Same Galaxy
The easiest way to understand the three Star Wars TTRPG games is not as separate systems, but as different narrative priorities.
Star Wars: Edge of the Empire
Edge of the Empire is concerned with the people who live on the margins of the galaxy — the ones who don’t have institutional backing or grand causes. It’s about debt, obligation, and survival. Your problems are personal, your victories are often small, and the consequences of your past have a nasty habit of catching up with you at the worst possible moment.
Star Wars: Age of Rebellion
Age of Rebellion, by contrast, zooms out. This is the game of military structure, coordinated resistance, and the slow grind of fighting something much larger than yourself. Characters are part of something bigger, and the system reflects that: success isn’t just about staying alive, it’s about contributing meaningfully to the Rebel Alliance and earning trust, resources, and responsibility.
Star Wars: Force and Destiny
Then there’s Force and Destiny, which shifts the focus inward. This is the most introspective of the three, asking what it actually means to be Force-sensitive in a galaxy that has tried very hard to erase that knowledge. It’s less about winning fights and more about the emotional and ethical cost of power — and what happens when your choices start to shape who you are becoming.
On the surface, those sound like very different games. Under the hood, they’re not.
One Galaxy, One Set of Rules
Something that the games don't actually shout loudly enough is that all three games use the same rules, the same dice, and the same mechanical framework.
They were built from the start to be compatible.
That means a character built using Edge of the Empire rules can sit at the same table as a character from Force and Destiny without any hacks, conversions, or duct tape. Careers and specialisations cross over cleanly. Combat works the same way. Skills line up. Nothing breaks.
What changes is not how you play, but what the game pays attention to.
One character might be haunted by Obligation, another driven by Duty, and another constantly negotiating their Morality — and instead of that causing friction, it creates texture. Everyone has stakes, they’re just not the same stakes.
What Playing All Three Together Actually Feels Like
In practice, mixing the games doesn’t feel messy or unfocused. It feels like an ensemble cast.
The Force user brings big thematic weight and long shadows from the past. The Rebel operative introduces structure, missions, and consequences that affect more than just the party. The fringe characters ground everything with practical concerns, personal loyalties, and the reminder that not everyone signed up to save the galaxy — some people are just trying to survive it.
Mechanically, the system supports this without fuss. Narratively, it gives the GM an enormous amount to work with. Personal arcs and galaxy-level events coexist instead of competing, and characters end up relying on each other for very different reasons.
It doesn’t feel like three games awkwardly stitched together. It feels like Star Wars — messy, interconnected, and full of people who absolutely did not expect to end up on the same ship.
So Which Star Wars TTRPG Should You Play?
The honest answer is: whichever one fits your character best.
If you’re drawn to scrappy survival stories and morally flexible problem-solving, Edge of the Empire is probably your entry point. If you want structure, missions, and the feeling that your actions contribute to something larger, Age of Rebellion does that beautifully. If you’re interested in power, identity, and the Force as something more complicated than a lightsaber delivery system, Force and Destiny is where that lives.
You don’t have to pick one for the whole table.
These games were designed to sit side by side, not compete. Let your campaign be bigger than a single perspective — the system can handle it.
The campaign that my friends and I are doing technically came from Edge of the Empire, but that just gives us our setting and the initial goals, at least before our DM started homebrewing. Our scrappy band of misfits may form a party and share a goal (get off planet before we get killed by a Hutt's minions), but we have one character from each of the games:
a bounty hunter who wants to rescue her sister from slavery (Edge of the Galaxy)
a reprogrammed mouse droid who is now a spy for the rebellion (Age of Rebellion)
a Force user who works as an Emperor's Hand (Force and Destiny)
We have completely different origins and completely different allegiances, but the Tatooine setting from Edge of the Empire gave us a common enemy: the Hutts.
Want to Hear This in Action?
We’re playing this exact kind of mixed campaign, and we talk about it in depth on the podcast — including character concepts, system surprises, and how a mouse droid became one of the most effective spies in the Rebellion.
🎧 Check out the episode below to hear how these games come together at the table.





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