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Star Wars TTRPG Beginner Games: A Guide to the Premade Characters

  • Writer: Jess Bardin
    Jess Bardin
  • Jan 26
  • 10 min read

When you open a Star Wars TTRPG Beginner Game, one of the first things you’ll encounter is a set of premade characters. They’re fully built, mechanically complete, and ready to play — each one designed to give you a clear role and a personal hook you can start role-playing from immediately.


Those characters are introduced through a specific starter adventure in each Beginner Game, but they aren’t confined to it. With a bit of narrative justification — the same kind you’d use when introducing any character to a new story — these premades can move easily between the adventures from the other Beginner Games as well. The system supports that kind of crossover naturally.


What follows is a look at the premade characters included in each of the Star Wars TTRPG Beginner Games: what makes each one distinct, what they’re especially good at, and why a player might choose them as their starting point.



Star Wars: Edge of the Empire Premade Characters

Star Wars: Edge of the Empire focuses on characters living on the fringes of the galaxy — people whose lives are shaped more by personal stakes than by grand causes. The premade characters in the Edge of the Empire Beginner Game reflect that emphasis. They’re practical, capable, and motivated by things that hit close to home: money, loyalty, survival, and unfinished business.


Oskara

Oskara is a Twi’lek bounty hunter from Ryloth whose career is driven by a single, very practical goal: keeping her sister safe. When her sister was captured and forced to work in the ryll spice mines, Oskara sold herself to the people who controlled that world, learned the trade under a veteran hunter, and became dangerous enough to survive it. Her work eventually brought her to Tatooine, where she crossed paths with Lowhhrick and Pash — and discovered that the jobs paying her bills were also threatening the one thing she was trying to protect.


As a character, Oskara is ideal for players who want to feel capable and decisive from the first session. She’s combat-forward, heavily armed, and built to handle direct confrontation without hesitation. Her backstory gives her clear motivation without emotional hand-holding, making her easy to step into and immediately understand: she’s focused, pragmatic, and willing to do what needs to be done — not because she enjoys it, but because failure isn’t an option.


41-VEX

41-VEX began its existence as a medical droid in a Mos Eisley clinic, programmed to seek out new medical knowledge and improve its own capabilities. Decades without a memory wipe allowed that directive to evolve into something closer to independence — and eventually, dissatisfaction. Realising it was literally rusting away treating blaster burns for whoever staggered through the door, 41-VEX concluded that the only way to truly advance its medical programming was to buy its freedom. That decision led it into debt with one of Teemo the Hutt’s associates, and straight into enforced “employment” at Teemo’s palace under a restraining bolt.


During its indentured service, 41-VEX formed its closest approximation of friendships: regularly patching up the Wookiee gladiator Lowhhrick and servicing the ship of a young smuggler pilot named Pash. With encouragement from a technician and help from those connections, 41-VEX finally escaped Tatooine alongside them. For players, 41-VEX is a great choice if you enjoy support roles with teeth — someone who keeps others alive, solves problems methodically, and explores questions of autonomy, self-determination, and what it means for a droid to choose its own future.


Pash

Pash is a human smuggler and pilot whose life has been shaped by bad timing, worse luck, and the strange fortune of surviving when others didn’t — including being off-world when Alderaan was destroyed. That pattern of near-misses and hard knocks left him practical, adaptable, and very good at staying alive. By the time the Beginner Game begins, he’s flying cargo for Teemo the Hutt aboard the Ao Var, running jobs between Mos Shuuta and the wider galaxy and trying not to think too hard about how close he’s come to disaster more than once.


As a character, Pash is ideal for players who want to be behind the controls when things get fast and messy. He shines in piloting, quick thinking, and problem-solving under pressure, making him a natural fit for chases, getaways, and situations where improvisation matters more than brute force. If you like the idea of a capable pilot who survives on instincts, skill, and a bit of gallows humour — someone who keeps moving because stopping would mean thinking too much — Pash is an easy character to step into and start playing right away.


Lowhhrick

Lowhhrick is a Wookiee warrior from Kashyyyk whose life was violently upended by Trandoshan slavers. After losing his sister and nephew to hunting raids, his attempt at vengeance ended with his own capture and enslavement as a gladiator. His strength and resilience eventually drew the attention of Teemo the Hutt, who purchased Lowhhrick and forced him to fight for sport and serve as an occasional bodyguard — turning his survival into entertainment and leverage.


As a character, Lowhhrick appeals to players who want to be physically imposing, emotionally grounded, and unambiguously hard to put down. He excels in close combat and endurance, thriving in situations where protecting others, holding the line, or hitting back harder matters. His bonds with Oskara and 41-VEX give him immediate reason to act, but his defining trait is resolve: Lowhhrick keeps going not because he expects justice, but because stopping was never an option.


Star Wars: Age of Rebellion Premade Characters

Star Wars: Age of Rebellion focuses on characters whose lives are shaped by the fight against the Empire and the demands of organized resistance. The premade characters in the Age of Rebellion Beginner Game reflect that emphasis. They’re built around cooperation, responsibility, and shared objectives—people who operate as part of something larger, whether as leaders, specialists, or soldiers carrying out missions that matter beyond themselves.


Zal Artha

Zal Artha is a former Imperial pilot who trained at the Rengali Imperial Naval Academy before defecting to the Rebel Alliance. Once a believer in order and structure, she turned against the Empire after recognizing it as a tyrannical regime, a decision that cost her nearly everything. She was one of only two survivors of the Soaring Dactillions after the assault on Cardooine, an experience that cemented her resolve and led her to request transfer into Alliance Special Operations.


For players, Zal is a strong choice if you like characters defined by precision, discipline, and hard-earned conviction. She excels in piloting and tactical situations, bringing calm competence to high-pressure moments where coordination and quick judgment matter. Her background as an Imperial defector gives her a clear internal compass and a natural authority at the table, making her especially appealing if you enjoy playing someone who has chosen the Rebellion—and intends to see the fight through.


Tendaar Bel

Tendaar Bel is a Mon Calamari technician who began his career working under the Galactic Empire before being freed by the Alliance to Restore the Republic. His technical skill quickly made him valuable to the Rebellion, particularly during his work on the RZ-1 A-wing interceptor project. After scrambling IFF codes during the assault on Cardooine, Tendaar proved both his competence and his commitment, earning a posting with Alliance Special Operations and playing a key role in the capture of Whisper Base.


Tendaar is a great choice for players who enjoy solving problems behind the scenes and making the mission work when systems fail or plans go sideways. He excels at technical tasks, repairs, and battlefield support, often enabling the rest of the team to succeed rather than taking the spotlight himself. If you like being the person who keeps things running under pressure—and quietly turns the tide through preparation and ingenuity—Tendaar is an immediately satisfying character to play.


Vendri DeRalm

Vendri DeRalm is a Duros holographer whose life was shaped by Imperial subjugation long before he ever picked up a blaster. His skills with information, recording, and transmission made him valuable in ways the Empire exploited, until he was quietly recruited into the Rebel Alliance by an operative known as “Mother.” Not long after, Vendri found himself directly involved in the Takeover at Whisper Base, moving from observer to active participant in the fight against the Empire.


Vendri is a strong choice for players who enjoy information control, investigation, and supporting a mission through awareness rather than firepower. He shines in social encounters, surveillance, and situations where knowing the right thing at the right time matters more than brute force. If you like playing characters who influence events by uncovering truths, shaping narratives, and making sure the right people know what’s really happening, Vendri offers a distinct and rewarding role at the table.


Cael Hanarist

Cael Hanarist was an Alderaanian from House Hanarist whose life before the war revolved around speed, teamwork, and legacy. As a standout player on Team Alderaan and the Limmie group, he was known as one of the fastest athletes in the galaxy, with a future that included a fiancée from another House and a life built on tradition and promise. That future ended in 0 BBY with the destruction of Alderaan, an event that stripped Cael of his home, his family, and any illusion of neutrality. In the aftermath, Cael joined the Rebel Alliance as a soldier in Alliance Special Operations, channeling grief into action.


For players, Cael is a compelling choice if you’re drawn to characters whose motivation is rooted in loss but expressed through discipline and resolve. He brings physical capability, determination, and a quiet sense of remembrance to the table—the kind of character who keeps moving forward because standing still isn’t an option.


Star Wars: Force and Destiny Premade Characters

Star Wars: Force and Destiny focuses on characters who are sensitive to the Force and navigating what that means in a galaxy where the Jedi Order has fallen. The premade characters in the Force and Destiny Beginner Game reflect that emphasis. They’re shaped by questions of identity, responsibility, and choice—individuals grappling with power they don’t fully understand and the consequences that come with using it.


These characters tend to emphasize internal conflict alongside external action. They bring moral tension, personal history, and moments of reckoning to the table, giving players space to explore how the Force influences not just what their characters can do, but who they are becoming.


Dao Jodh

Dao Jodh was raised as a monk in a quiet monastery on the Outer Rim world of Jiran VII, where his elders told him he was destined for something beyond the life he knew. That vague sense of purpose became real when travelers Kaveri Ra and the scholar Hethan Romund arrived at the monastery, and Dao and Kaveri recognized each other as Force-sensitive. Choosing curiosity and conviction over safety, Dao stowed away on their ship and left his sheltered life behind, drawn toward answers they could no longer ignore.


For players, Dao is a strong choice if you’re interested in characters at the very beginning of their relationship with the Force. He’s thoughtful, idealistic, and motivated more by belief and instinct than training or doctrine. When Hethan Romund was later captured by the dark sider Malefax, Dao joined the rescue effort not out of obligation, but because stepping away was never an option. He’s well-suited to players who enjoy exploration, moral questioning, and the feeling of discovering who a character is becoming rather than starting with all the answers.


Sarenda

Sarenda grew up on a small farm on Taanab as part of a large, close-knit family, fiercely protective of her sisters and instinctively drawn to helping anyone treated unfairly. While she loved her family, she also craved independence, finding quiet satisfaction working in the farm’s garage with her father and aunt. There, she developed strong mechanical skills and a natural talent for fixing things. Her curiosity eventually led her to explore the wilderness beyond the farm, where she uncovered an ancient lightsaber and learned that she was sensitive to the Force.


Sarenda is an excellent choice for players who want a grounded, practical character whose connection to the Force feels intuitive rather than mystical. She combines technical competence with exploration and problem-solving, making her well suited to players who like fixing things, poking at mysteries, and engaging with the world hands-on. If you’re drawn to characters who balance compassion with independence—and who approach the Force as something to be understood through curiosity and experience rather than doctrine—Sarenda offers a flexible and approachable way into that fantasy.


Tarast Voon

Tarast Voon discovered his connection to the Force as a child and dreamed of joining the Jedi Order, only to be turned away for being too old—just before the Great Jedi Purge reshaped the galaxy. Too young to fight and too visible to stay in one place, Tarast spent years being moved from world to world, protected by family and an expanding network of allies. Along the way, he absorbed cultures, ideas, and histories, developing a deep love of learning even as he longed for stability. That curiosity eventually led him to the scholar Hethan Romund, with whom he studied the Force, explored ancient ruins, and constructed his own lightsaber before the two parted ways to avoid drawing Imperial attention.


Tarast is an excellent choice for players who enjoy thoughtful, knowledge-driven characters shaped by displacement and reflection. He brings a scholarly approach to the Force, favoring understanding, preparation, and adaptability over raw aggression. If you’re drawn to characters who ask questions, carry quiet longing for belonging, and approach conflict with insight as much as power, Tarast offers a compelling balance of intellectual depth and hard-earned resilience.


Kaveri Ra

Separated from her family at a young age, Kaveri Ra survived by learning to read the wilderness around her—anticipating danger, understanding animals, and trusting instincts she couldn’t fully explain. Those instincts eventually brought her to the scholar Hethan Romund, who recognized Kaveri’s sensitivity to the Force and helped her begin to understand it. Through Romund, Kaveri’s solitary life widened, leading her to cross paths with others like Dao Jodh while traveling through the Outer Rim.


Kaveri is a strong choice for players who want a Force user defined by intuition, awareness, and self-reliance rather than formal training. She excels in perception, survival, and reacting quickly to threats, making her especially appealing if you enjoy characters who move through the world alert and adaptive. If you’re drawn to a Force-sensitive whose strength comes from lived experience and instinctive connection rather than study or tradition, Kaveri offers a grounded and quietly capable entry point.


Is a Star Wars TTRPG Premade Character Right for You?

One of the things that surprised us most at the table was how well the Star Wars TTRPG premade characters hold up once play actually starts. In our current campaign, one player is running Oskara straight out of the Edge of the Empire Beginner Game, while the rest of us built our characters from scratch — and it has never once felt uneven or awkward. She shows up, hits hard, has clear motivations, and fits right in.


That’s really the point of these premades. They’re a fast way to get playing, yes, but they’re also designed to support very different play styles. Whether you want to fight, fix things, talk your way through problems, fly under pressure, or wrestle with the Force, there’s a character here that lets you lean into what sounds fun without doing a bunch of prep first.


Because all three game lines use the same mechanics, mixing characters from Edge of the Empire, Age of Rebellion, and Force and Destiny is mostly a matter of figuring out why they’re in the same place.


If you'd like to hear more about our own table's character creation process and how Arcadia ended up choosing Oskara for our game, check out the following episode of our podcast, Finding Atoria.



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